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Jade

A modern BIN file editor for League modding. Faster and easier than the old RitoBin command-line workflow.

Jade is a focused BIN editor by RitoShark. It's the recommended starting point if you mostly work with .bin files.

Download the latest release

Jade is still in active development. Expect rough edges and report issues on GitHub if you hit one.


What it does

  • Visual BIN editor with syntax coloring (Monaco editor, same one as VS Code).
  • Two parser engines: Jade's own (Rust) and the LTK parser. Switch between them in settings.
  • Hash file management with auto-download from CommunityDragon, so you don't have to track files yourself.
  • Texture preview on hover. See what a referenced texture actually looks like.
  • Particle editor for tweaking particle systems visually.
  • Tabs with drag-and-drop. Edit multiple files side by side.
  • Quartz integration. Jade notices when Quartz changes a file you're editing.

Install

  1. Go to the releases page.
  2. Download the Windows installer.
  3. Run it. Done.

After install, double-clicking a .bin file opens it in Jade.


When to use Jade vs other tools

  • Use Jade if BIN editing is your main job. It's the fastest path from open file → edit → save.
  • Use Flint if you also need extraction, preview, and mod packing in the same app.
  • Use RitoBin if you need a command-line tool for scripts or batch jobs.
Jade inside Flint

Flint can use Jade's BIN engine directly. Pick it in Flint's settings. Inside Flint, hashes come from an auto-fetched LMDB database, so there is no hashes folder to manage. Standalone Jade still uses the CommunityDragon folder model described above.


Keyboard shortcuts

ActionShortcut
Open fileCtrl + O
SaveCtrl + S
Save asCtrl + Shift + S
FindCtrl + F
ReplaceCtrl + H
Compare two filesCtrl + D
Particle editorCtrl + P
Next tabCtrl + Tab
Close tabCtrl + W

Tips

  • Hash files live in %APPDATA%\LeagueToolkit\Requirements\Hashes. You can preload them on startup in settings.
  • Turn on minimize-to-tray if you keep Jade open while testing in-game.

On this page

Written by the Divine Skins community. Open source on GitHub.